In this section you can check out what I'm currently working in, practically in real time.
If some of this seems cryptic it's because the logs seen here come directly from my personal productivity tool prio, and are really just "notes to self".
Nevertheless, if you are interested in what I'm currently working on, this space will certainly be updated FAR more often than the news section.
00:00:00 up2 LOG
-26 in 2 months! :)
-Changed fire vector to be true to the mouse position, which is good no matter what control system I use.
-You now go to the shop directly from the gamestate if you can afford to buy something.
-This on suggestion from Lina, who often forgot to upgrade stuff before proceeding.
-Began implementing support for .tlr based missions.
-These just build the normal runlength map, and use a separate layer for func stuff.
-I like the look of the tile snapped stuff somehow.