In this section you can check out what I'm currently working in, practically in real time.
If some of this seems cryptic it's because the logs seen here come directly from my personal productivity tool prio, and are really just "notes to self".
Nevertheless, if you are interested in what I'm currently working on, this space will certainly be updated FAR more often than the news section.
00:00:00 up2 LOG
-Fixed the referencing problem in the weapons and projectiles by making RefPtr an Reffed classes, which handle pointers to and instances of
reference counted objects.
-ProjectileData is now of Reffed type, and all pointers to such are RefPtr
-Fixed Bitmapcles to be scripted.
-Still a little hack in Starfield state, which uses Bitmapicles via Efx.
-Fixed the sound problem, just a matter of falloff.
-Removed the intermission state from the pipe, since it is pointless now that the user is automatically taken to the shop if applicable.
-Just realized that the gameplay in UfoPilot II is extremly close to that of Crazy Taxi!
-It would be relatively simple to make a new appstate where you could fly around peacefully and be a taxi driver!
-Mega bonus! You could choose between two types of gameplay in the same game!