Johannes 'johno' Norneby's
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In early 2006 I accepted the job of Senior Lead Programmer at the now defunct Jungle Peak Studios. During the year that followed I led the development of a game prototype (Jungle Bowl) based on Epic Games Unreal 2 technology (a "mod"), worked on the design and implementation of proprietary game engine based on Microsoft DirectX 9 / HLSL / C++, and also a number of small web games and applications in Java.