Johannes 'johno' Norneby's
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I run my own miniscule (currently just employing myself) game development studio nornware AB, and my main claim to fame is my game Space Beast Terror Fright which has proven popular in the neo-retro / arcadey / multiplayer co-op / first person shooter space. The game was in Steam Early Access far longer than I initially intended (2015-2022) but I think that kind of "public" development with constant feedback from actual players ultimately forged it into a much better product than it would have been otherwise.
Post-release development on Space Beast Terror Fright has been focused on increasing the appeal of the game (which is fundamentally quite niche) to a wider / less hardcore market, and I'm currently exploring various high-level player incentivization and progression mechanics for use both in Space Beast Terror Fright and future projects. Development news is here.
I have a passion for teaching, and throughout my entire career I've lectured at a great many vocational schools in the game development space. I sincerely hope to continue this trend in the future.
I am very proficient in C/C++ and have been programming seriously since 1994. I initially became very enamoured of Object Oriented Programming (OOP) and Design Patterns (the original Gang of Four book), but have since come become very sceptical as to whether OOP actually added any value, especially in the field of game development, so I am currently tending to program much closer to straight procedural C in most cases.
As a programmer I tend towards simplicity and minimalism, probably stemming from the fact that my interest in programming is largely based upon an interest in game design on a practical level. I am not a technology-fetischist, but rather thrive on creativity and the satisfaction of project completion.
I view myself as a highly competent programmer in all areas of game development, and have extensive programming and architectural experience in:
I also have some experience in the following fields:
Besides my interesting in games, gaming and programming, I spend a large part of my free time working on various musical pursuits both as a player and a writer. I sing and have played guitar and piano for about 30 years, have played in many bands and Broadway-musical-style contexts, and have written a great deal of music in a number of genres.
My instrumental / musical / audio production experience includes: