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Johannes 'johno' Norneby's
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Skill Summary
I run my own miniscule (currently just employing myself) game development studio nornware AB, and my main claim to fame is my game Space Beast Terror Fright which has proven popular in the neo-retro / arcadey / multiplayer co-op / first person shooter space. The game was in Steam Early Access far longer than I initially intended (2015-2022) but I think that kind of "public" development with constant feedback from actual players ultimately forged it into a much better product than it would have been otherwise.
Post-release development on Space Beast Terror Fright focused on increasing the appeal of the game (which is fundamentally quite niche) to a wider / less hardcore market and explored various high-level player incentivization and progression mechanics for use both in Space Beast Terror Fright and future projects (Grind Mode and Mission of the Day). Development news is here.
The past few years has seen me exploring a number of directions in search of the next product from nornware AB. I'm still very interested in the gameplay that emerges from pure simulations as well furthering the use of procedural and hybrid world-building techniques.
I have a passion for teaching, and throughout my entire career I've lectured at a great many vocational schools in the game development space. I sincerely hope to continue this trend in the future.
I am very proficient in C/C++ and have been programming seriously since 1994. I initially became very enamoured of Object Oriented Programming (OOP) and Design Patterns (the original Gang of Four book) but have since come become very sceptical as to whether OOP actually added any real value. My current style of programming is closer to procedural C with the addition of only a few features of C++ (I've heard it called C+ in some game development circles, i.e. sane C++).
As a programmer I tend towards simplicity and minimalism, probably stemming from the fact that my interest in programming is largely based upon an interest in game design on a practical level. I am not a technology-fetischist, but rather thrive on creativity and the satisfaction of project completion.
I view myself as a highly competent programmer in all areas of game development, and have extensive programming and architectural experience in:
I also have some experience in the following fields:
Besides my interesting in games, gaming and programming, I spend a large part of my free time working on various musical pursuits both as a player and a writer. I sing and have played guitar and piano for about 30 years, have played in many bands and Broadway-musical-style contexts, and have written a great deal of music in a number of genres.
My instrumental / musical / audio production experience includes:
nornware AB 2018 - present
Nordisk Games 2017 - 2022
WaVR Tech AB / nornware AB 2016 - 2018
Zimpler AB / nornware AB 2016
nornware AB 2015 - 2016
Dreamler AB / nornware AB 2013 - 2015
NTI-Gymnasiet / nornware AB 2012 - 2013
NTI-Gymnasiet / Freelance Consulting 2011 - 2012
Independent Game Development / nornware AB 2010 - 2011
Freelance Work 2008 - 2009
Spell of Play Studios / hUb 2005 - 2010
MindArk 2008
Wireless Car 2007 - 2008
Jungle Peak Studios 2006 - 2007
DICE 2004 - 2005
Massive Entertainment 1997 - 2004
Education 1975 - present